Improvements to camera, character physics, and chicken animations


Camera collides with walls, top down camera

The camera now has physics and avoids passing through walls on the boundaries of the levels.

There is also a toggle-able top-down camera to give players an alternate perspective.

Character is less sticky

The pogo character has lower friction, and thus does not get stuck on walls or edges easily. It also moves faster by default as a result! You can adjust the controls sensitivity in the settings.

Chickens jump and idle

Chicken NPCs now have distinct animations for when they are jumping and blocked from moving (idling).

Files

web.zip Play in browser
9 hours ago

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